Example 1 (used at the moment)
If (BodyPart["Right Leg"].BodyStatusEffects["Active"].Active)
{
BodyPart["Right Leg"].BodyStatusImpacts["Poisoned"].Active = false;
BodyPart["Torso"].BodyStatusImpacts["Poisoned"] =
BodyPart["Right Leg"].BodyStatusImpacts["Poisoned"];
BodyPart["Right Foot"].BodyStatusImpacts["Poisoned"] =
BodyPart["Right Leg"].BodyStatusImpacts["Poisoned"];
}
Example 2
BodyPart.[BodyParts.RightLegs].BodyStatusImpacts["Poisoned"].Active = false;
Which of these two examples is the preferred method? Is there a 3rd way that is even better?