I have recently started reading Heads First Design Pattern Book as well as coding on my final year project. In my project I am having Tanks which extends Entity. A Entity can be anything in the game which is positionable on the game map. Entity is an abstract class.
I have a move()
method in my Entity class which will be used to change the position of tank. I will have a lot of different kinds of tank in my game and they will move faster or slower according to the velocity they have. Now my question is, I read about strategy pattern and according to it I should use interface for movement as I don't want to keep overriding or changing move method behaviour every time in different tanks. Maybe if a tank doesn't move I need to keep the move method empty.
So should I rather than hard-coding move()
method in every Tank introduce a Movable interface in Tank class? This will be beneficial as I can change tank's movement behaviour during runtime but then I am also not sure how to do it as I may have to then introduce x and y location of tank inside the interface implementations somehow and change them accordingly. This will defeat purpose of Entity class as Entity class is used to hold x and y locations.
Please suggest me the correct way to do it.
Let me know if question is not clear because it is a bit hard to express my question as it's a bit complex.