I've heard time and time again that in object-oriented programming, you should try to split objects that 'do too much' into multiple classes, to avoid the "God Object" problem.
This seems like fine advice for a project that has plenty of room to expand, but in our project, our packages are already loaded down with too many objects - some that are very bare-bones - while we also have the problem of very large objects that do too much.
Is it a better idea, for code sanitation, to split our larger objects that do too much work into smaller objects? Or is there a limit to the amount of good it can do?