Main
I'm making a scripting language using C++. I plan to use it with a simple test game editor. But I have to make a support for bindings to call game engine's nodes' methods to update positions, rotations, etc.
What are the main approaches for this?
The game engine I plan to use also supports lua, so maybe I can also use this fact.
Details
The problem I have faced lies in the fact of how can I call library C++ object methods within a script. English is not my native language and the lack of knowledge in that sphere prevents me from making a good query on the topic. So I don't know what to search. Google shows me information on how to make bindings to some scripting languages not the fundamentals by search phrases like "how to make bindings support to a scripting language", "scripting bindings".
At this time I came up to the following things. I have to inherit all objects that will be used in script from a service class, ex. CLangObject. With its help I can identify the object's type within a C++ library objects' methods. Then I have to define the most general pointer to method types. I have also define a callback service class to pass it to a byte machine when C++ library method returns value. The game engine I want to use has bindning to lua, so maybe I can use its LuaObject and LuaCallback classes. At this time I don't know if this approach will lead to a normal result.